![]() I am not in any way sponsored by Animation Labs to make this post. This is just a starting point, informed by collaboration with industry. I just saw the thread about VorpX on the front page and wanted to post this disclaimer: Our initial suite of parental supervision tools, which includes a Parent Dashboard accessible from the Oculus mobile app, will allow parents to link to their teen’s account via a process initiated by the teen and with consent from both sides. ![]() If you happen to have Portal 2 and VorpX I definitely recommend giving it a try! Portal 2 is incredibly well optimized so performance shouldn't be an issue.Īnother thing to watch out for is to set the resolution to a 4:3 one as everything else causes occasional flickering for some reason. Everything else is on max except antialiasing which I set IIRC to a lower (still enabled) level. Other that that I just added the DirectVR suggested 1680p resolution to my Graphics Card (guide for this in the VorpX menu) and disabled interleaved reprojection (I recommend doing this for all VorpX games, only async should be enabled). There is also the bug with a few transparent surfaces that apply effects to objects behind it (like broken glass) that makes everything behind it appear 2D, this occurs with pretty much all VorpX games I think but not a big issue in Portal and only happens a few times. The orientation coming out of portals is often incorrect but luckily it is consistent for the same portal location so you can just orient yourself accordingly before going in. To fix the Portal Gun I simply opened the console and ran viewmodel_offset_y "-9999" which makes it disappear, IMO it kinda helps with the immersion actually, there is no crosshair anyway in VR but you can just fire a few shots and use the trail as a guide. Both need to be right clicked and have compatibility mode set for win 7. NexiGo S32 Head Strap with 5300mAh Battery for Oculus Quest 2, Carbon Fiber Dial, Replacement Elite Accessories, Enhanced Comfort Support, Reduces Face and Head Pressure. There is lift.exe in the main folder and then another lift-something.exe in one of the bin folders. Meta Quest 2 Advanced All-In-One Virtual Reality Headset 256 GB with Carrying Case and Elite Strap for Enhanced Support and Comfort in VR. Portal Gun or sometimes stuff that gets picked up, FYI stuff like cubes in levels are not affected as they are technically not attached to the player, there are some rare exceptions though. Just open properties in the steam and then go to the folder for the game. ![]() The incorrect depth of objects attached to the player e.g. The Meta Quest 3, the successor to the Quest 2, had me ducking behind my chair and fighting fuzzy alien creatures who’ve crashed into my dining room. Solving the puzzles in VR is incredibly fun and the graphics are just breathtaking (seriously, for a 2011 game it is very close to the level of the new Valve VR games).ĭirectVR is incredibly reliable for the game and doesn't have to be rescanned after loading a new level. You do have to be very motion sickness resistant, I'm not entirely so I have to pause a few times but almost everything else is awesome! If I want to keep playing in VR I just continue Bioshock Infinite, I recommend it as well by the way, it's just a massive pain in the ass to try to win the "DirectVR FOV Scan" lottery. Perhaps, hands-on demonstrations of the Quest 2 at a Meta Store will be more convincing.Just started playing it (VorpX / DirectVR mode). However, most consumers buy a gaming console or a PC. It should be wildly popular since it's the most immersive experience possible. Looking up, down, or spinning around, the VR world is everywhere when wearing a Quest headset. At an incredibly low price of $300, it provides an experience that can't be recreated with even the widest widescreen monitors. However, that is nothing compared to Meta's investment in building the platform.Īt present, the Meta Quest 2 is the leading solution for virtual reality. Of course, plenty of manufacturers would be thrilled with 10 million units sold. The latest count from Meta supplier Qualcomm placed sales at about 10 million Quest 2 headsets in late 2021. Yet, the number of users is minuscule compared to what will be needed to grow the Metaverse. The Meta Quest 2 headset is much more popular than the original Oculus Quest or the Rift headsets that preceded it.
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